Nobody at Rockstar has publicly commented on GTA 6 versions beyond PS5 and Xbox Series X|S — so far, the game only has a confirmed date for those two platforms, November 19. But someone who worked inside the project has a formed opinion, and it's more specific than the usual "it'll probably come out eventually": according to Jérémy Hartvick, an open world designer at Rockstar between 2017 and 2020 who worked directly on GTA 6 during that stretch, a Switch 2 port simply doesn't pay off — but a phone version would be technically viable today.
The comment came out in an interview with the Kiwi Talkz channel and was picked up, with slightly different excerpts, by wccftech, TechPowerUp and vgtimes — enough to cross-check the central quote. Hartvick was blunt about the Switch audience: "I don't believe the audience for GTA 6 is so much the audience for the Switch," he said, adding that anyone who really wants to play GTA "would probably buy the console it's coming out on." The most-quoted line, though, is this one: "Does it make sense for you to go out of your way to probably deliver a subpar experience, when you know anyone will buy a PS5 to get your game? No."
The technical argument behind the opinion
It's not just about audience taste. vgtimes spells out the technical reasoning: GTA 6's large-scale world simulation would demand processing power the Switch 2's CPU can't deliver without deep cuts — not a resolution or frame-rate tweak, but re-engineering entire systems (physics, AI, traffic density) to fit the hardware. That's the outlet's reading of Hartvick's comment, not a technical statement from him detailing specs — he talks about a "subpar experience"; vgtimes is the one connecting that to the console's architecture.
One caveat none of the three pieces address: Rockstar's own back catalog partly contradicts that argument. GTA: The Trilogy — The Definitive Edition, far lighter than GTA 6, reached the original Switch in 2021, and the Switch 2 already runs enhanced versions of other PS4/Xbox One-era games. vgtimes acknowledges the Trilogy's Switch sales history as evidence that demand for GTA on Nintendo hardware does exist — just not necessarily for the full GTA 6, at launch, competing on equal footing with the PS5 version.
And why phones would be different
Hartvick's counterpoint to his own skepticism is that he doesn't rule out GTA 6 on another small screen: "If they put their mind to it, you could be playing GTA 6 on your phone, because that technology exists and it has been proven," he said — pointing, in the outlets' reading, to the path games like Death Stranding and Resident Evil Village have already opened, running via cloud streaming or heavily optimized native versions on recent iPhones. The key distinction he draws: running via cloud or with heavy phone optimization doesn't carry the "downgraded version" stigma a poorly-fitted native Switch 2 port would, because phone audiences aren't comparing it side by side with the console version.
None of the sources indicate Rockstar is actually developing this — it's the opinion of someone who hasn't been with the company since 2020, four years before the final development stretch of the game shipping now. Treating this as a confirmed Rockstar plan would be a mistake: it's a former employee's read on technical feasibility, not a roadmap leak.
What this actually changes for anyone just wanting to know if they'll be able to play
For the Brazilian player, the practical answer stays the same as always: on November 19, GTA 6 launches only for PS5 and Xbox Series X|S, with PC still undated (market estimates point to 2027-2028, as this site has already covered). Switch 2 and phone, if they ever happen, are years away — there isn't even an announced project, just the technical assessment of someone who helped build the game's world and then left it.
The real value of this interview isn't predicting the future: it's explaining, from someone who was part of the process, why Rockstar has historically prioritized one hardware generation at a time before spreading the same game across very different screens — and why, this time, the line between "makes sense" and "doesn't make sense" runs more through processing power than commercial will.